Shadow of tomb raider test12/8/2023 With Hyper Threading enabled, it was able to push a minimum of 31fps and an average of 54fps. Without Hyper Threading, our simulated dual-core system was able to run the built-in benchmark with a minimum of 22fps and an average of 39fps on Max settings at 720p. In order to find out how the game performs on a variety of CPUs, we simulated a dual-core and a quad-core CPU. Since DX12 is way faster than DX11, we’ve decided to use it in all of our other benchmarks. And we are saying this because other open-world games with way more NPCs on screen, like Watch_Dogs 2, Assassin’s Creed Unity, Assassin’s Creed Origins and Just Cause 3, perform significantly better than Shadow of the Tomb Raider and scale way better on quad-cores and six-cores. Do note, however, that DX11 seems to be completely unoptimized in this title. DirectX 12 performs incredibly well and benefits from a lot of threads, and we witnessed higher minimum framerates by almost 100% on both our AMD Radeon RX Vega 64 and NVIDIA GeForce GTX980Ti. And it appears that DX12 is the API that all PC gamers should be using. Since the game supports both DX11 and DX12, we’ve decided to benchmark first these APIs. The game also supports both DirectX 11 and DirectX 12, supports high refresh rates, features an unlocked framerate and comes with four anti-aliasing solutions. There are also options to enable or disable Tessellation, Bloom, Motion Blur, Screen Space Reflections, Lens Flares and Screen Effects. PC gamers can adjust the quality of Textures, Texture Filtering, Shadows, Ambient Occlusion, Depth of Field, Level of Detail, Screen Space Contact Shadows and Pure Hair. Nixxes and EIDOS Montreal have implemented a nice amount of graphics settings to tweak.
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